L'intégralité du changelog
ici, voici les points les plus intéressants :
7. APCs as mobile spawn points, they now have 8 seats.
11. bolt action snipers and weapons above .50 calibre can penetrate materials marked as "penetrable" (like thin sheets of plywood and such)
18. map has 2 sets of grid squares: 4 large quadrants (NE, NW, SE, SW) and finer detail grid squares (A1, D7, etc). Map also has N,E,S,W indicators.
Nouveau système de minimap. Je pense que les ennemis spottés ne seront plus visibles (on entendra surement : "Sniper en D6"). Mais je m'avance peut-être un peu.
34. attempted to dramatically reduce the amount of damage vehicles take form terrain
42. Vehicles can suffer disabling damge such as getting tracked or damaging the turret **still a bit experimental
44. Tanks need to be entered at the hatches on the top of the vehicle
Yeah !
27. One map "Helmland Province" has buildings on it where almost all of the buildings are destroyable.
Re-Yeah !
15. smoke nades now behave much more like real smoke nades and take a few seconds to build up a good cloud of smoke
Re-Re-Yeah !
28. You are now revived at 13% health. Just enough time to duck for cover before the LSD kicks in.
On parle de nous
51. Officer Kits are avaliable to squad leaders. They have signal smokes, binoculars and the ability to place rally points, which act as spawn points.
52. Rally points can be placed outside of CP areas by Squad Leaders using the Officer kit and act as a squad spawn point.
Et le gâteau sur la cerise : des balises !
Et encore, tout le changelog n'a pas été divulgué !<br><br>Message édité par: Blondin, à: AM/01/16 11:58